Game Development Reference
In-Depth Information
Figure 7.7 Single character mesh and control objects.
Having considered such a simple object and how it can be
deformed using just two control objects, let us look at how the character
we created in Chapter 5 can be set up using this methodology. Figure 7.7
shows both the final mesh and the control objects that are used to
deform it.
The full hierarchical list for this mesh and its controls is:
Hips
Torso
Neck
Head
Hairbit1
Hairbit2
Hairbit3
Hairbit4
Left Shoulder
Left Bicep
Left Forearm
Left Wrist
Left Hand
Left Index Finger
Left Fingers
Left Thumb
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