Game Development Reference
Figure 7.7 Single character mesh and control objects.
Having considered such a simple object and how it can be
deformed using just two control objects, let us look at how the character
we created in Chapter 5 can be set up using this methodology. Figure 7.7
shows both the final mesh and the control objects that are used to
The full hierarchical list for this mesh and its controls is:
Left Index Finger