Game Development Reference
5. Optional Information: For each of the options in the following bulleted
list, you can enter the requested information or click the Skip button to
continue without sharing this information with Facebook.
• Find Friends: Enter your e-mail address and e-mail password; then
click Find Friends to have Facebook automatically search for mem-
bers who are already listed in your e-mail contacts. On the next
screen, select the check boxes next to the contacts you want to
add as Facebook “friends.” Then click Add As Friends.
• Profile Information: Enter the name of your high school, college or
university, and employer. As you type, the Facebook network asso-
ciated with each organization appears in a drop-down list. Select
the appropriate network (and your class year, for the schools);
then click Save & Continue to move on.
• Profile Picture: Click Upload a Photo and then click Choose File to
select a digital photo from your computer, or click Take a Photo
and then Save Picture to capture your image via your webcam.
Click Save & Continue when you're happy with your digital avatar.
6. Check your e-mail for a confirmation message from Facebook. Click
the link provided in the e-mail to confirm and validate your e-mail
Facebook: A Brief History
Social networking mega-site Facebook.com got
its start at Harvard University in 2004. Facebook
co-creator Mark Zuckerberg conceived of the
site as a MySpace-style social network focused
exclusively on letting college students connect
and interact (though there's some controversy
as to whether he devised the idea on his own
or not). Though Harvard students were the first
to have access to the site, the network quickly
expanded to other colleges and then high
schools and employers. Finally, in September
2006, anyone with a valid e-mail address could
sign up for the site.
Though the functionality of the site was initially
quite basic, features such as tagging, photo-
sharing, and the now-ubiquitous wall were
introduced at a breakneck pace over the sub-
sequent years. In May 2007, the introduction
of the Facebook platform allowed third-party
companies to build applications that integrated
seamlessly with Facebook's social network, let-
ting users connect with their friends in myriad
new ways. This integration included games
such as FarmVille, which launched on the net-
work in June 2009.
Although some users may feel that the cur-
rent incarnation of Facebook has lost sight of
the site's initial student-focused purpose, the
majority of the 500 million current users would
probably disagree. Now worth anywhere from
$12 to $100 billion (depending on whose valu-
ation of the private company you believe), the
site continues to attract hundreds of thousands
of new users daily and doesn't seem poised to
stop growing any time soon.