Game Development Reference
In-Depth Information
[Van Verth and Bishop 08] James M. Van Verth and Lars M. Bishop. Essential
Mathematics for Games and Interactive Applications , Second edition. San
Francisco: Morgan Kaufmann, 2008.
[Witkin and Baraff 01] Andrew Witkin and David Baraff. “Physically Based
Modelling: Principles and Practice.” ACM SIGGRAPH 2001 Course Notes.
Available at http://www.pixar.com/companyinfo/research/pbm2001/, 2001 .
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