Game Development Reference
In-Depth Information
Hooke Stabilization
θ 0 =0 . 45
0
1
quat:
c
2
quat:
q 0
dot:
c
3
dot:
q 0
4
1
2
3
Time
Hooke Stabilization
θ 0 =0 . 55
0
1
quat: c
quat:
2
q 0
dot:
c
3
dot:
q 0
4
1
2
3
Time
Figure 9.6. The CV joint is used here for the quaternion formulation (top), and the Hooke
joint is used for the dot product one (bottom).
 
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