Game Development Reference
In-Depth Information
Hinge Stabilization
θ 0 =0 . 45
0
1
quat: c
quat:
2
q 0
dot:
c
3
dot:
q 0
4
1
2
3
Time
Hinge Stabilization θ 0 =0 . 55
0
1
quat:
c
2
quat:
q 0
dot: c
dot:
3
q 0
4
1
2
3
Time
Figure 9.5.
The hinge joint defined using either quaternions (top) or dot constraints
(bottom).
 
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