Game Development Reference
In-Depth Information
-7-
Parallelizing Particle-Based
Simulation on Multiple Processors
Takahiro Harada
7.1 Introduction
Particle-based simulation is a method that can simulate liquid without having
to use any numerical techniques to track the fluid surfaces. Simulating particle
motion gives us not only the information about the fluid surface but also about
splashes. Moreover, a particle-based method can be used for a simplified rigid-
body simulation as well [Harada 07], and since they can be solved in the same
framework, the rigid-body simulation can be coupled with the fluid simulation
easily.
Figure 7.1. Rendered image from a simulation using multiple GPUs (see Color Plate IV).
 
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