Game Development Reference
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[van den Bergen 03] Gino van den Bergen. Collision Detection in Interactive 3D
Environments . San Francisco: Morgan Kaufmann, 2003.
[van den Bergen 04] Gino van den Bergen. “Ray Casting against General Convex
Objects with Application to Continuous Collision Detection.” 2004. Avail-
able at http://www.dtecta.com/papers/unpublished04raycast.pdf.
[van Overveld and Wyvill 97] C. W. A. M. van Overveld and B. Wyvill. “Phong
Normal Interpolation Revisited.”
ACM Transactions on Graphics 16:4
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[Wikipedia 10a] Wikipedia. “Long Double.” 2010. Available at http://en.
wikipedia.org/wiki/Long double .
[Wikipedia 10b] Wikipedia. “Phong Shading.” 2010. Available at http://en.
wikipedia.org/wiki/Phong shading .
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