Game Development Reference
In-Depth Information
[Canny 86] John Canny. “Collision Detection for Moving Polyhedra.” IEEE
Transactions on Pattern Analysis and Machine Intelligence 8:2 (1986), 200-
209.
[Eckstein and Schomer 99] Jens Eckstein and Elmar Schomer. “Dynamic Colli-
sion Detection in Virtual Reality Applications.” In Proceedings of the 7th
International Conference in Central Europe on Computer Graphics, Visu-
alization, and Interactive Digital Media'99 , pp. 71-78. Winter School of
Computer Graphics, 1999.
[Gilbert and Foo 90] E. G. Gilbert and C.-P. Foo. “Computing the Distance be-
tween General Convex Objects in Three-Dimensional Space.” IEEE Trans-
actions on Robotics and Automation 6:1 (1990), 53-61.
[Gilbert et al. 88] E. G. Gilbert, D. W. Johnson, and S. S. Keerthi. “A Fast Pro-
cedure for Computing the Distance between Complex Objects in Three-
Dimensional Space.” IEEE Journal of Robotics and Automation 4:2 (1988),
193-203.
[Hubbard 93] P. M. Hubbard. “Space-Time Bounds for Collision Detection.”
Technical Report CS-93-04, Department of Computer Science, Brown Uni-
versity, 1993.
[Mirtich and Canny 95] Brian Mirtich and John Canny. “Impulse-Based Simula-
tion of Rigid Bodies.” In Proceedings of the 1995 Symposium on Interactive
3D Graphics , pp. 181-188. New York: ACM Press, 1995.
[Muratori 06] Casey Muratori. “Implementing GJK.” 2006. Available at http://
mollyrocket.com/849 .
[Redon et al. 02] Stephane Redon, Abderrahmane Kheddar, and Sabine Coquil-
lart. “Fast Continuous Collision Detection between Rigid Bodies.” 21:3
(2002), 279-288.
[Schomer and Thiel 95] Elmar Schomer and Christian Thiel. “Efficient Colli-
sion Detection for Moving Polyhedra.” In Proceedings of the 11th Annual
ACM Symposium on Computational Geometry , pp. 51-60. New York: ACM
Press, 1995.
[van den Bergen 99] Gino van den Bergen. “A Fast and Robust GJK Implementa-
tion for Collision Detection of Convex Objects.” Journal of Graphics Tools
4:2 (1999), 7-25.
Search Nedrilad ::




Custom Search