Game Development Reference
In-Depth Information
[van den Bergen ] Gino van den Bergen. “A Fast and Robust GJK Implementa-
tion for Collision Detection of Convex Objects.” journal of graphics tools
4:2 (1999), 7-25.
[van den Bergen 01] Gino van den Bergen. “Proximity Queries and Penetration
Depth Computation on 3D Game Objects.”, 2001. Paper presented at Game
Developers Conference, San Francisco, March 9-13, 2001.
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