Game Development Reference
In-Depth Information
v.x -= q.v.x;
v.y -= q.v.y;
v.z -= q.v.z;
return *this;
}
Scalar Multiplication: The *= Operator
This operator simply multiplies each component in the quaternion by the scalar s . This
operation is similar to scaling a vector, as described in Appendix A :
inline Quaternion Quaternion::operator*=(float s)
{
n *= s;
v.x *= s;
v.y *= s;
v.z *= s;
return *this;
}
Scalar Division: The /= Operator
This operator simply divides each component in the quaternion by the scalar s :
inline Quaternion Quaternion::operator/=(float s)
{
n /= s;
v.x /= s;
v.y /= s;
v.z /= s;
return *this;
}
Conjugate: The ~ Operator
This operator takes the conjugate of the quaternion, ~ q , which is simply the negative of
the vector part. If q = [ n , x i + y j + z k ], then ~ q = [ n , (− x ) i + (− y ) j + (− z ) k ].
The conjugate of the product of quaternions is equal to the product of the quaternion
conjugates, but in reverse order:
~( qp ) = (~ p )(~ q )
Here's the code that computes the conjugate for our Quaternion class:
Quaternion operator~(void) const { return Quaternion( n,
-v.x,
-v.y,
-v.z);}
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