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}
inline Vector operator*(Vector u, Matrix3x3 m)
{
return Vector( u.x*m.e11 + u.y*m.e21 + u.z*m.e31,
u.x*m.e12 + u.y*m.e22 + u.z*m.e32,
u.x*m.e13 + u.y*m.e23 + u.z*m.e33);
}
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