Game Development Reference
In-Depth Information
In other words, the length of the normalized vector is 1 unit. If v is a non-unit vector
with components x , y , and z , then we can calculate the unit vector u from v as follows:
u = v / | v | = (x / | v |) I + (y / | v |) j + (z / | v |) k
Here | v | is simply the magnitude, or length, of vector v as described earlier.
Here's the code that converts our Vector class vector to a unit vector:
inline void Vector::Normalize(void)
{
float m = (float) sqrt(x*x + y*y + z*z);
if(m <= tol) m = 1;
x /= m;
y /= m;
z /= m;
if (fabs(x) < tol) x = 0.0f;
if (fabs(y) < tol) y = 0.0f;
if (fabs(z) < tol) z = 0.0f;
}
In this function, tol is a float type tolerance; for example:
float const tol = 0.0001f;
Reverse
The Reverse method reverses the direction of the vector, which is accomplished by
simply taking the negative of each component. After calling Reverse , the vector will
point in a direction opposite to the direction it was pointing before Reverse was called:
inline void Vector::Reverse(void)
{
x = -x;
y = -y;
z = -z;
}
This operation is illustrated in Figure A-3 .
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