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Second, anisotropic reflections could be emulated by stretching image proxies
based on some physical properties. A more physically based approach could be
developed for the mipmap generation step.
Finally, image reflections as used in Epic's Samaritan demo [Mittring and
Dudash 11] also are an interesting future development.
1.5
Acknowledgments
The screenshots in Figures 1.1 , 1.4, 1.5, 1.6 , 1.8, and 1.11 are Remember Me
gameplay images from the game demo at Gamescom 2012. Images courtesy of
Capcom U.S.A., Inc., c
Capcom Co. Ltd. 2013, all rights reserved.
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