Game Development Reference
Figure 1.6. Image proxies can be moved in real-time to match the action.
Best practices. Image proxies are powerful tools, but they require production
time from the artists. There are plenty of creative ways to use them to enhance
reflections and we present some best practices here. Figure 1.8 shows screenshots
of typical use cases with only the cubemap applied and with the contribution of
the image proxies:
Figure 1.7. Character proxies (left), the texture used for the main bones (center), and
the character proxies on a flat mirror, highlighting the coarse approximation (right).