Game Development Reference
In-Depth Information
Bibliography
[Cozzi and Ring 11] Patrick Cozzi and Kevin Ring. 3D Engine Design for Vir-
tual Globes . Boca Raton: CRC Press, 2011. (Information at http://www.
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[Miller and Gaskins 09] James R. Miller and Tom Gaskins. “Computations on an
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[Rakos 10] Daniel Rakos. “E cient Gaussian Blur with Linear Sam-
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[Ulrich 02] Thatcher Ulrich. “Rendering Massive Terrains Using Chunked Level
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