Game Development Reference
In-Depth Information
(a)
(b)
(c)
(d)
(e)
Figure 1.11. (a) The subdivided viewable regions. (b) The subdivided viewable regions
shown with the heights added to the viewable region quadrilateral boundary points.
(c) The subdivided viewable regions shown with the LOD Transition Algorithm applied.
(d) The subdivided viewable regions shown with the per-pixel surface normals. (e) The
final scene, with added directional lighting and simple procedural coloring.
 
 
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