Game Development Reference
In-Depth Information
Bibliography
[Cafrelli 01] C. Cafrelli. “A Property Class for Generic C++ Member Access.” In
Game Programming Gems 2 , edited by Mark DeLoura, pp. 46-50. Hingham,
MA: Charles River Media, 2001.
[Revie 12] D. Revie, “Designing a Data-Driven Renderer.” In GPU Pro 3 ,edited
by Wolfgang Engel, pp. 291-319. Boca Raton, FL: CRC Press, 2012.
[SGI 11] Silicon Graphics International. Standard Template Library. http://www.
sgi.com/tech/stl/ , 2011.
[Voss et al. 02] G. Voss, J. Behr, D. Reiners, and M. Roth. “A Multi-Thread Safe
Foundation for Scene Graphs and Its Extension to Clusters.” In Proceedings of
the Fourth Eurographics Workshop on Parallel Graphics and Visualization , pp.
33-37. Aire-la-Ville, Switzerland: Eurographics Association, 2002.
 
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