Game Development Reference
In-Depth Information
Joint Video Team (JVT) of ISO/IEC MPEG & ITU-T VCEG, Document
No. JVTI014r3, 2003.
[Owens 05] John Owens. “Streaming Architectures and Technology Trends.” In
GPU Gems 2: Programming Techniques, Tips, and Tricks for Real-Time
Graphics , edited by Matt Pharr, pp. 457-470. Reading, MA: Addison-Wesley,
2005.
[Salvi and Vidimce 12] Marco Salvi and Kiril Vidimce. “Surface Based Anti-
Aliasing.” In Proccedings of the ACM SIGGRAPH Symposium on Interactive
3D Rendering and Games , pp. 159-164. New York: ACM, 2012.
[White and Barre-Brisebois 11] John White and Colin Barre-Brisebois. “More
Performance! Five Rendering Ideas from Battlefield 3 and Need For Speed:
The Run .” SIGGRAPH Course: Advances in the Real-Time Rendering in
Games, SIGGRAPH 2011, Vacouver, Canada, August 8, 2011.
 
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