Game Development Reference

In-Depth Information

(a)

(b)

(c)

(d)

(e)

(f)

Figure 1.4.
Viewable region after (a)
N
iterations, (b)
N
+ 1 iterations, (c)
N
+2

iterations, (d)
N
+ 3 iterations, (e)
N
+ 4 iterations, and (f)
N
+ 5 iterations.

to be rendered, and are not placed into an intermediate output stream that will

not result in any further processing or rendering.

Figures 1.4(a)-1.4(f) show examples of a viewable region after a number of

iterations through our subdivision algorithm.

1.2.4

LOD Transition Algorithm

In Stage 3 of the algorithm, a stream of viewable regions are rendered. One view-

able region
R
with an applied offset of
R
λ
may be adjacent to another viewable

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