Game Development Reference
In-Depth Information
[Lottes 11] Timothy Lottes. “FXAA.” White paper, NVIDIA, http://developer.
download.nvidia.com/assets/gamedev/files/sdk/11/FXAA WhitePaper.pdf ,
January 25, 2011.
[Malan 10] Hugh Malan. “Edge Anti-aliasing by Post-Processing.” In GPU Pro ,
edited by Wolfgang Engel, pp. 265-290. Natick, MA: A K Peters, Ltd., 2010.
[Persson 12] Emil Persson. “Geometric Antialiasing Methods.” In GPU Pro 3 ,
edited by Wolfgang Engel, pp. 71-88. Boca Raton, FL: CRC Pres, 2012.
[Thibieroz 11] Nicolas Thibieroz. “Order-Independent Transparency Using Per-
Pixel Linked Lists.” In GPU Pro 2 , edited by Wolfgang Engel, pp. 409-432.
Natick, MA: A K Peters, Ltd., 2011.
 
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