Game Development Reference
In-Depth Information
Min fps
Max fps
Average fps
1 directional light
63
90
71
1 directional light + 12 medium-sized
moving point lights
61
89
70
Tab l e 7 . 1 . Performance results in the Sponza scene ( 280,000 triangles) using two grid
cascades (on a Nvidia Geforce 485 GTX Mobile with 1,280
×
720 resolution).
Figure 7.2. Sponza scene with direct illumination only.
Figures 7.2- 7.4 show how this technique can improve the appearance of a
scene. For the screenshots the same Sponza scene has been used as for the
previous performance results.
7.6
Conclusion
By utilizing new DirectX 11 features, this technique is capable of producing
visually good and stable results for a high number of light sources contained
in realistic game environments while maintaining high interactive frame rates.
Moreover the video memory consumption is kept at a low level.
 
 
Search Nedrilad ::




Custom Search