Game Development Reference
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Figure 6.9. A series of voxelizations of the dragon model at 128 3 resolution showing the
normal vectors. The voxelization is incrementally updated over several frames as the
camera moves around the model.
umn 4). We observe that the difference between the corresponding volumes is in
the 0.01% range.
In Figure 6.9 we show a series of voxelizations of the dragon model using only
the camera G-buffers. In addition, we show the respective Hausdorff distance
between the original dragon model and the computed voxel centers (see plot
in Figure 6.10).
The voxelization is incrementally updated and improved over
0.10
0.09
0.08
0.07
0.06
0.05
0.04
0.03
Max
0.02
0.01
Mean
10
20
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80
Number of Frames
Figure 6.10. The decreasing Hausdorff distance between the original dragon model and
the computed progressive voxelizations of Figure 6.9.
 
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