Game Development Reference
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Figure 5.11. Dynamic shadowing from 512 lights in a scene with 282,755 triangles.
Because of its simplicity and flexibility, there are many avenues to extend
Forward+. We have described two extensions in this chapter: a 2.5D culling,
which improves the light-culling eciency, and dynamic shadowing from many
We would like to thank to members of AMD GPU Tech initiatives and other
people who worked on the AMD Leo demo.
[Andersson 11] J. Andersson. “DirectX 11 Rendering in Battlefield 3.” Presenta-
tion, Game Developers Conference, San Francisco, CA, 2011.
[Dachsbacher and Stamminger 05] C. Dachsbacher and M. Stamminger. “Reflec-
tive Shadow Maps.” In Symposium on Interactive 3D Graphics and Games
(I3D) , pp. 203-231. New York: ACM, 2005.
[Ericson 04] C. Ericson. Real-Time Collision Detection . San Francisco: Morgan
Kaufmann, 2004.
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