Game Development Reference
In-Depth Information
Figure 5.11. Dynamic shadowing from 512 lights in a scene with 282,755 triangles.
Because of its simplicity and flexibility, there are many avenues to extend
Forward+. We have described two extensions in this chapter: a 2.5D culling,
which improves the light-culling eciency, and dynamic shadowing from many
lights.
5.8
Acknowledgments
We would like to thank to members of AMD GPU Tech initiatives and other
people who worked on the AMD Leo demo.
Bibliography
[Andersson 11] J. Andersson. “DirectX 11 Rendering in Battlefield 3.” Presenta-
tion, Game Developers Conference, San Francisco, CA, 2011.
[Dachsbacher and Stamminger 05] C. Dachsbacher and M. Stamminger. “Reflec-
tive Shadow Maps.” In Symposium on Interactive 3D Graphics and Games
(I3D) , pp. 203-231. New York: ACM, 2005.
[Ericson 04] C. Ericson. Real-Time Collision Detection . San Francisco: Morgan
Kaufmann, 2004.
 
 
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