Game Development Reference
In-Depth Information
1
COMPUTER SCIENCE ISN ' T FOR EVERYONE
CHAPTER OUTLINE
A Little Groundwork
2
Common Game Types
2
Adventure
2
Action 3
Puzzle 3
Word Games 3
Strategy and Simulation
4
Role-Playing Game (RPG)
5
Vehicle Games 5
Board/Card-Based Games
5
General Development Terms
5
Pseudocode
6
Algorithm 6
Procedural Programming 7
Object-Oriented Programming (OOP)
7
Design Patterns
7
Classes 7
Public, Protected, Private, and Internal 8
Game-Specific Development Terms
9
Artificial Intelligence (AI)
9
Game Loop (or Main Loop)
9
Game View 10
Scrolling 10
Tile-Based Games 11
Flash Development Terms
11
Stage 11
Display Objects 11
Events and Listeners
11
Packages 12
Author Time, Compile Time, and Runtime
12
You Can Wake Up Now 12
 
 
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