Game Development Reference
In-Depth Information
A game I once built for Mountain Dew
'
s MDX drink would have
a description like the following:
Drive a cab around the city at night and earn as much money as
possible by delivering passengers to their destination in a timely
manner. Pick up bottles of MDX for a speed boost.
Note the plug at the end outlining how the client
'
sproductwill
be showcased, which is very intentional.
Step 2
Outline or wireframe out the flow of all the game
sscreens.Atits
most basic, this includes the main menu, help panels, the core
gameplay itself, and any results screen (client link, scoreboards,
etc.). Note that this is not an outline of gameplay, but rather all the
steps leading up to and surrounding it. Performing this step cap-
tures the user
'
'
s progression through the game and helps identify
touch points between different screens that might be tricky to
integrate if you don
'
t plan for them in advance. Figure 3.1 is an
Loader
Main Menu
Play Game
How to Play
View Scoreboard
(Quit)
How to Play
Back to Main
View Scoreboard
Back to Main
Gameplay
Results Screen
Play Again
Post Score
Client Links
Back to Main
Post Score
View Scoreboard
Back to Main
Figure 3.1 A very simple game
flow, with a box representing
each screen.
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