Game Development Reference
In-Depth Information
14
BRINGING IT ALL TOGETHER:
APLATFORMER
CHAPTER OUTLINE
The Platformer Genre
272
Data Flow 272
The Game Flow and Features
273
The Setting 274
The Level Design and Walls
274
Portals 274
The Player Character
274
Items 275
Enemies 275
The Level File Format and Asset Structure
275
The Level XML 277
Asset SWFs 280
The Game Outline 280
The Engine Classes 281
The ISprite Interface 281
The IPlayer Interface 282
The IEnemy Interface 283
The IItem Interface 283
The IPortal Interface 284
The IWall Interface 284
The PlatformerEvent Class 285
The PortalDestinations and PortalRequirement Classes
286
The PlatformerConfig Class 286
The GridReference Class 287
The CollisionGrid Class 289
The PlatformerEngine Class
290
The Game Class 308
The PlatformerExample Class
308
The Asset Classes 310
The Player Class 310
The Enemy Class 312
The Item Class 313
The Portal Class and Wall Class
314
The Assets 315
Taking It Further
318
 
 
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