Game Development Reference
In-Depth Information
< across > Opposite of 14 Across < /across >
< across > Take five < /across >
< down > Fire leftover < /down >
< down > Oceans < /down >
< down > Make a sweater, perhaps < /down >
< down > Guitar holder < /down >
< down > Sort of < /down >
< down > Yoko __ < /down >
< down > Reporter's offering < /down >
< down > Gave the meaning of a word < /down >
< down > Above < /down >
< down > Get together < /down >
< down > Finishes < /down >
< down > Not cooked < /down >
<
down
>
___-Hop
<
/down
>
<
down
>
Cavity in the head
<
/down
>
<
down
>
With 50 Down, what one did for Easter, maybe
<
/down
>
<
down
>"
___ we there yet?
"<
/down
>
>
< down > Made like a comet < /down >
< down > Remy, the chef, is one < /down >
< down > Period in history < /down >
< down > Fox's home < /down >
< down > Not synthetic < /down >
< down > Steal < /down >
< down > Hole in the head < /down >
< down > Ghost _ (Johnny Blaze) < /down >
< down >" __ on it! " (hurry up) < /down >
< down > Golfer's target < /down >
< down > Be king, say < /down >
< down > Alone < /down >
< down > Border < /down >
< down > See 25 Down < /down >
< down > Band-__ < /down >
< down > Sun__ (day's end) < /down >
< clues >
<
down
>
Apex
<
/down
Note that we are not interested in which clue is associated with
which word in the puzzle, but rather arrange them in ascending
order. This is because if we build our crossword engine correctly,
there will eventually be a one-to-one association between a word
and its clue. Note hard-coding the number allows us to move clues
around if a mistake was made or one was left out.
For this example, we
ll break down the crossword engine into a
few components. At its core, a crossword can be broken down into
individual tiles, so we
'
ll create a class to represent a tile. Together
they make up the grid, or a puzzle, so the main class driving the
'
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