Game Development Reference
In-Depth Information
< row > SHRUBS_ARISE_ < /row >
< row > TOUR_OAK_DIGS < /row >
< row > ELLA_LIE_EDGE < /row >
< row > PEEL_ODD_REST < /row >
< /puzzle >
As you can see, this structure is very readable and allows us to
see basically what the puzzle will look like before it is even in a
grid. It is important to remember that while there are many stan-
dards in XML, there is no reason to overcomplicate the path to get
to your data. Keeping it readable like this will also help us catch
mistakes faster.
Next, we need to add the accompanying clues for this puzzle.
We will do this by simply adding a clue node with two types of
clues in it: down and across.
<
clues
>
<
across
>
Questions
<
/across
>
<
across
>
Harry Potter to Lily Evans
<
/across
>
<
across
>
Igloo, for example
<
/across
>
< across > Emailed < /across >
< across > Lonely number < /across >
< across > Opposite of 60 Across < /across >
< across > It grows on you < /across >
< across > Cut grass < /across >
< across > Fill a dog's dish < /across >
< across > Look at intently < /across >
< across > They have sleeves < /across >
< across > Animal feet < /across >
< across > With 41 Across, keen on < /across >
< across > Fedora, e.g. < /across >
< across > Spoke quietly < /across >
< across > It's pumped in a gym < /across >
< across > Social insect < /across >
< across >" I __ ya! " (challenge) < /across >
< across > Lounge in an airport < /across >
< across > Lie in the sun < /across >
<
across
>
See 24 Across
<
/across
>
<
across
>
Burn the surface of
<
/across
>
<
across
>
Small trees
<
/across
>
<
across
>
Come up
<
/across
>
<
across
>
Take a trip around
<
/across
>
<
>
< across > Uses a shovel < /across >
< across > Famous singer Fitzgerald < /across >
< across > Tell a tall tale < /across >
< across > Rim < /across >
< across > Open a banana < /across >
across
>
Mighty tree
<
/across
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