Game Development Reference
In-Depth Information
Figure 6.11 Using Flash CS5.5's
new Convert to Bitmap option.
actually outputs is a Sprite or MovieClip object that contains a shape
with a bitmap fill. I presume this was done to allow you to give the
symbol a name on the stage and have that name still reference it cor-
rectly at runtime. However, it has the drawback that if you wanted to
trytoextracttheBitmapDatafromitatruntime,andit
'
s not an option
becauseitisnotatrueBitmapobject.
Key Points to Remember
It
s very easy when working with a lot of images in a game for
users to get out of hand quickly, both in disorganization and file
size.
￿
'
Be vigilant about keeping tabs on your images throughout the
development process.
￿
Keep series of images organized in folders in your library.
￿
Keep images organized in the file system, so you can do
in Flash rather than having to re-import them all over
again if anything changes.
updates
￿
Err on the side of smaller, both in dimension and file size,
particularly with full-framerate animations.
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