Game Development Reference
In-Depth Information
Figure 6.7 The result of saving
an 8-bit PNG from Fireworks.
Figure 6.8
The Bitmap Properties panel will let you adjust the properties of a specific image or multiple images.
'
character animation, I
ve gotten away with as low as a setting of
50% without it being noticeable. In fact, at 30 frames per second,
the human eye cannot perceive enough detail and the natural
blurring effect of JPEG compression will create a nice sense of
motion blur. Never use anything over 90% unless the game is
going to be displayed on an enormous high-resolution display; you
likely won
t be able to tell the difference and the file size will jump
up dramatically.
'
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