Game Development Reference
In-Depth Information
observation that librarians may be exemplary in
terms of assisting students who want to acquire
information literacy skills, but they only reach a
few of those who need assistance (Markey et al.,
2008). For that reason, a team was assembled
to design, test, and evaluate a new method for
teaching information literacy called storygaming .
It consists in combining gaming with dramatic sto-
rytelling to maintain and build player involvement,
to prevent game play from becoming tedious, and
to appeal to a wide range of people. The storygame
aimed specifically at teaching undergraduates the
General-to-Specific Research Model for conduct-
ing research and finding information. According to
this model, students are advised to start research
with broad overview tools in order to develop a
general understanding of their chosen topics, and
subsequently replacing them for resources that
provide more specific information.
“Defense of Hidgeon” is a web-administered
board game in which action takes place in 14th
century Europe, at the height of the Black Death.
Teams of four players land on each of the six dif-
ferent monastery libraries and must give correct
answers at least three times to the questions that
are posted there. Correct answers receive a scroll
and give the team an opportunity to purchase an
exclusive license to the library or challenge the
owning team for its license. A roll of the electronic
dice lands game pieces not only on the monastery
library, but also on spaces that require different
actions. To complete the game, it is necessary to
collect all 18 scrolls and gather as much gold and
property as possible. The goal is to become the
fastest, richest, and most accurate research team
in order to prove to Hidgeon's ruler that one's
team can be trusted to use monastery collections
responsibly and efficiently.
Students started playing this game at the end
of 2007 and cited some benefits: learning how
to use the tools of research, doing research tasks
connected with various online tools over and over
again, and confronting and solving important
problems during the research process.
Fletcher Library at Arizona State University
created another computer game entitled “Quaran-
tined: Axl Wise and the Information Outbreak” to
teach library and information skills in first-year
English classes. It was assumedly designed to meet
the learning preferences of a generation of students
that are comfortable with technology, appreciate
collaboration, prefer immediate responses and
think in non-linear terms (Gallegos & Allgood,
2009). After years of using a paper library tour
exercise unpopular with students, a professional
manifested the desire to “find an alternative in-
structional tool that would be online, engage
students, and allow them to learn the same basic
information as they built skills” (Levine, 2008, p.
29). The project started with educational gaming
research and the creation of a board game with
question cards called “Information Pursuit” as a
prototype that was used for the first time in 2005.
The trials were positive, with this game being suc-
cessful and exceptionally popular, so in the spring
of 2006, the team began developing the interactive
online game that became “Quarantined”.
“Quarantined: Axl Wise and the Informa-
tion Outbreak” is described as an interactive
single-player game that simulates the processes
of selecting, using, evaluating and synthesizing
multiple sources of information within a research
environment. Players are faced with a deadly virus
outbreak, so they must avoid contagious students
and professors to remain virus free, as well as
VOA (Virus Outbreak Agency) officers. In order
to save the world, they are required to explore
the college campus game world to discover the
cause of and the cure for the virus, developing
information literacy skills as they interact with
characters and make decisions about the resources
they encounter. A variety of information sources
such as databases, the online catalog, the web,
librarians, professors and peers can be useful to
solve the mystery in this educational adventure
game with puzzle and action elements.
A computer game with similarities to the pre-
vious one, although less complex, is Bioactive, a
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