Game Development Reference
In-Depth Information
Figure 20. Hammurabi's Boardroom Game Cycle
to buy and sell land, feed the people from the
granaries and order cultivation of the fields based
on the council's decision. While Hammurabi is
the head of state and responsible for sending
the decree to the Royal Steward; in this game a
Council consisting of Hammurabi and three wise
officials elected by the country has equal say in
the decisions made.
One the council has arrived at a collaborative
decision, Hammurabi informs the Royal Steward
of their commands. Once the Royal Steward
receives the command to act from Hammurabi,
the decision of the council is performed. Once the
commands enacted by the steward are performed,
the turn “ends” (representing a year). The steward
then receives a report on the performance of the
country that is then brought before the council
(Figure 20).
Typically, each turn would result in a random
assortment of exogenous events (in the form of
crop yields, migrations, deaths, land price etc.).
This particular game has been designed to allow
specific turn results to be recorded and played
back, allowing the scenario to be repeatable.
Table 3 shows the factors that were applied
to Hammurabi's Boardroom for each turn cycle.
Table 3. Table of Game Factors used during experiment runs
Turn
Population Increase Factor
(1 - 10)
Plague Factor
(-3 - 17)
Rat Population Factor
(0 - 1)
Crop Yield
(1 - 5)
Land Trading Price per Acre
(17 - 27)
1
5
10
0.09
1
23
2
2
9
0.16
2
26
3
1
2
0.41
2
23
4
3
16
0.52
4
21
5
5
3
0.15
2
21
6
9
0
0.55
1
24
7
4
-2
0.69
2
18
8
2
-2
0.62
3
23
9
8
-2
0.62
4
18
10
4
-2
0.62
4
22
 
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