Game Development Reference
In-Depth Information
Figure 7. A Human Being Interface for engaging with other partners
and the management of physical layers for game
scenarios. The human being is considered the
cognitive layer, and exists separately of the rest
of the HBI. The HBI itself provides the other two
layers.
by the HBI in both reactive and proactive ways
to achieve their goals.
HBI Cognitive Layer
When working with the human being interface, it
is apparent (Figure 6) that the intelligent, cognitive
layer exists within the human being and separate
of the HBI, which acts as the conduit between
the human being's cognitive abilities and the
collaborative computer game.
HBI Communication Layer
The communication layer within the human be-
ing interface corresponds to the low level signals
transported to and from the electronic boardroom.
These signals are then interpreted by the physi-
cal layer.
Virtual Being Interface
HBI Physical Layer
The Virtual Being Interface (VBI) is actually
very similar to the HBI. The difference however,
is that the cognitive abilities required to interact
and collaborate with other FEPs are contained
within the VBI as the cognitive layer (Figure 8).
Unlike the HBI, which allows a human being
(acting as the cognitive layer) to interact with
the collaborative computer game, the VBI itself
can be considered to encapsulate all layers of the
fully equal partner. The VBI:
It is necessary to provide a well-defined interface
between the human being and the human being
interface as well as between the same interface
and the electronic boardroom. Humans are only
able to interact with the game using the sensors
and effectors provided by the HBI. Humans can be
considered completely autonomous and are able
to use the defined sensors and effectors provided
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