Game Development Reference
In-Depth Information
Figure 2. The Collaborative Process as used by TeamMATE ©
Initiation Stage
process to be applied to a variety of collaborative
applications. Figure 2 defines the collaborative
process employed within the cognitive processing
of participating FEPs.
Each element of the collaborative process
encapsulates particular stages within the collab-
orative engagement.
At a point determined by the leader (typically
when all participants are present, or the scheduled
meeting time has been reached) they will declare
the play scenario “started”. It is at this point that
the play scenario can commence. Initiation of
the play scenario is actually a special action (we
describe actions in more detail later).
Invitation Stage
Definition of Goals Stage
In a collaborative computer game, participation
is by invitation to engage in a collaborative task.
Invitations themselves may be controlled by a
player or set of pre-requisite criteria, or by self-
invitation.
Before any meaningful collaboration can be
achieved between the participating FEPs, it is
necessary to define the goals of the current play
scenario. This defines the framework for the
conversations that will occur during the process.
These goals can also be used to determine the
success or failure of a particular play scenario (or
whether additional game play is required).
Attendance Stage
Once a collaborative computer game has been
initiated, participating FEPs are able to “join”
the game. Attendance can also occur internally,
as human and virtual beings already participat-
ing within the game may attend and participate
in many play scenarios.
Presentation Stage
All communication and collaborative behavior
within the computer game takes place in the
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