Game Development Reference
In-Depth Information
Etuk, N. (2008). Educational gaming-From edutainment
to Bona Fide 21 st -century teaching tool. MultiMedia &
Internet@Schools, 15 (6), 10-13.
Filho, T. A. G. (n.d.). Educação Especial e Novas Tec-
nologias: O Aluno Construindo Sua Autonomia. Re-
trieved March 20, 2010 from
Everett, J. (2003). Building a business simulation for kids:
the making of Disney's hot shot business. Computers and
Entertainment , 1 (1), 1-9.
Flavell, J. H. (1979). Metacognition and cognitive monitor-
ing: A new area of cognitive developmental inquiry. The
American Psychologist , 34 , 906-911. doi:10.1037/0003-
Facer, K. (2002). Interactive Education: Children's out of
school uses of computers, preliminary analysis of 2001
Fletcher, G. (1996). Former director of the Division of
Educational Technology, Texas Education Agency, Ex-
ecutive Vice President of T. H. E. Institute quoted in the
T. H. E. Journal , 24 (4), 87.
Famic Technologies Inc. (2010). Automation Studio.
Retrieved April 2010 from http://www.automationstudio.
Fodor, J. (2007). Why Pigs don't have Wings. London
Review of topics, 29 (20), 19-22. Retrieved January 15,
2010, from /v29/n20/jerry-fodor/
Faria, A. J. (1987). A Survey of the Use of Business
Games in Academia and Business. Simulation & Games ,
18 , 207-224.
Faria, A. J., & Wellington, W. J. (2004). A survey of
simulation game users, former-users, and never-users.
Simulation & Gaming.
Fogarasi, I. (2009). Development of International Markets
of E-learning Technologies and Its Relation with the Imple-
mentations, Experiments and Strategies in Institutes of
Higher Education Between of 2001 and 2008. Unpublished
doctoral dissertation, University of Pannonia, Hungary.
Farrell, C. (2005). Perceived Effectiveness of Simula-
tions in International Business Pedagogy: An Exploratory
Analysis. Journal of Teaching in International Business ,
71-88. doi:10.1300/J066v16n03_05
Forrester, J. W. (1961). Industrial Dynamics . Cambridge:
MIT Press.
Fay, N., Garrod, S., & Carletta, J. (2000). Group Discus-
sion as Interactive Dialogue or as Serial Monologue: The
Influence of Group Size. Psychological Science , 11 (6),
481-486. doi:10.1111/1467-9280.00292
Fortugno, N., & Zimmerman, E. (2005, April 5). Learn-
ing to play to learn - lessons in educational game design.
Gamasutra . Retrieved from
Feldman, A. (2000). Designing Arcade Computer Game
Graphics . Plano: Wordware Publishing, Inc.
Francis, J. J., Eccles, M. P., Johnston, M., Walker, A.,
Grimshaw, J., Foy, R., et al. (2004). Constructing Ques-
tionnaires based on the Theory of Planned Behaviour:
A manual for Health Services Researchers . Unpublished
manuscript, University of Newcastle, Newcastle, UK.
Ferdig, R. E. (2007). Preface: Learning and teaching with
electronic games. Journal of Educational Multimedia and
Hypermedia , 16 (3), 217-223.
Free Download Manager. Play89 2.0. (n.d.). Retrieved
March 20, 2010 from http://www.freedownloadmanager.
org /downloads /PLAY89_56936_p/
Festo Didactic. (2010a). FluidSIM. Retrieved April 2010
Friedman, J. W. (1991). Game Theory with Applications
to Economics . Oxford University Press.
Festo Didactic. (2010b). CIROS Automation Suite.
Retrieved April 2010 from http://www.festo-didactic.
Fuchs, N. E., & Schwitter, R. (1996) 'Attempto Controlled
English (ACE)'. In Proceedings of the First International
Workshop on Controlled Language Applications (pp. 124-
136). Centre for Computational Linguistics.
Fettke, & Loos (2004). Reference Model Evaluation:
Towards an Application-Oriented Approach. Mainz.
Search Nedrilad ::

Custom Search