Game Development Reference
In-Depth Information
Repenning, A., & Ioannidou, A. (2005). Game
design for education. Tutorial conducted at the 4 th
Sutherland, J., Connonlly, T., & Livingstone, D.
(2007). How can we build successful 3D games
for learning, computing and information systems?
Journal, School of Computing . University of
Paisley , 11 (1), 19-24.
Rieber, L. P., & Noah, D. (1997, March). Effect of
gaming and graphical metaphors on reflective cog-
nition within computer-based simulations . Paper
presented at the annual meeting of the American
Educational Research Association, Chicago.
Tiong, S., & Yong, S. (2008). Learning through
computer game design: Possible success (of
failure) factors, Retrieved on December 25,
2009 from http://apsce.net/icce2008/papers/
ICCE2008-paper293.pdf
D. Roberts (personal interview, January 7, 2010).
Rolstandas, A., & Anderson, B. (2000) (Ed.). En-
terprising modeling: Improving global industrial
competiveness. MA: Kluwer Academic Publishers
Tuzun, H., Yilmaz-Soylu, M., Karakus, T., Inal,
Y., & Kizilkaya, G. (2009). The effect of computer
games on primary school students' achievement
and motivation in geography learning. Comput-
ers & Education , 52 (1), 68-77. doi:10.1016/j.
compedu.2008.06.008
Schafersman, D. F. (1991). An introduction to
critical thinking. Retrieved from http://www.
freinquiry.com/critical-thinking.html
Sedighian, K., & Westrom, M. (1997). Direct
object manipulation vs. direct concept manipu-
lation: effect of interface style on reflection and
learning. HCI 1997 Premier European Conference
on Human-Computer Interaction, Bristol, UK.
Uzun, L. (2009). An evaluative checklist for com-
puter games used for foreign language vocabulary
learning and practice: Vocaword sample. Novitas-
ROYAL , 3 (1), 45-59.
Shank, R., & Newman, A. (2001). Machines in
Education (Forbus, K. Feltovich, P. Eds.). AAA1
Cambridge, MA: The MIT Press.
Whelan, D. L. (2005). Let the games being! School
Library Journal , 51 (4), 40-43.
Whitton, N. (2007). Motivation and computer
game based lerning. In ICT: Providing choices
for learners and Learning. Proceedings ascilite
Singapore .
Siang, A., & Rao, R. K. (2003). Theories of learn-
ing: A computer game perspective. In Proceedings
of the IEEE Fifth International Symposium on
Multimedia Software Engineering (ISMSE'03)
(pp. 239-245.
Wlodkowski, R. J. (1984). Enhancing adult mo-
tivation to learn . San Francisco, CA: Jossey Bass
Inc. Publishers.
Squire, K. (2002). Cultural Framing of Computer/
Video Games. Game Studies, 2 (1).
Search Nedrilad ::




Custom Search