Game Development Reference
Choi, D. S., Kim, H. Y., & Kim, J. W. (1999).
Toward the construction of fun computer games:
Differences in the views of developers and players.
Personal Technologies , 3 , 92-104. doi:10.1007/
Ahn, L. V., Liu, R., & Blum, M. (2006). Peeka-
boom: A Game for Locating Objects in Images.
Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems (pp. 55-64).
Clark, C.S. (1993). TV Violence. CQ Researcher
3 (12, March 26), 167-187.
Akpan, J. P., & Andre, T. (2000). Using a computer
simulation before dissection to help students learn
anatomy. Journal of Computers in Mathematics
and Science Teaching , 19 (3), 297-313.
Coultier, R. (2004). Online gaming: the new social
circle. Mass High Tech (Online), 45 (38).
Csikszentmihalyi (1990). Flow: The psychology of
optimal experience. New York: Harper and Row.
Alessi, S. M., & Trollip, S. R. (2001). Multimedia
for learning . Boston: Allyn and Bacon.
De Jong, T., & Van Joolingen, W. R. (1998). Scien-
tific discovery learning with computer simulations
of conceptual domains. Review of Educational
Research , 68 (2), 179-201.
Anderson, C. A., & Dill, K. E. (2000). Video games
and aggressive thoughts, feelings and behavior in
the laboratory and in life. Journal of Personality
and Social Psychology, 78 (4.)
Diaz, D. P., & Bontenbal, K. F. (2000). Pedagogy-
based technology training. In Hoffman, P., &
Lemke, D. (Eds.), Teaching and Learning in a
Network World (pp. 50-54). Amsterdam, Neth-
erlands: IOS Press.
Arnseth, H. C. (2006). Learning to play or playing
to lean - a critical account of the models of com-
munications informing educational researchers on
computer game play. The International Journal
of Computer Game Research , 6 (1).
Doughty, M. (2010). Computer game develop-
ment education at university . Iincoln.ac.uk/37/1/
Bateson, L., & Feinberg, S. (2006). Game de-
signs that enhance motivation and learning for
teenagers. Electronic Journal for the Integration
of Technology in Education, 5 .
Ericksen, S. C. (1984). The essence of good teach-
ing . New York: John Wiley & Sons, Inc.
Becker, K. (2001). Teaching with games: the mine-
sweeper and asteroids experience. The Journal of
Computing in Small College , 17 (2), 23-33.
Facer, K. (2002). Interactive Education: Children's
out of school uses of computers, preliminary
analysis of 2001 survey, www.InterActiveEdu-
Bloom, B. (1956). Taxonomy of educational ob-
jectives: The classification of educational goals
(1st ed.). New York: David McKay.
Fletcher, G. (1996). Former director of the Divi-
sion of Educational Technology, Texas Education
Agency, Executive Vice President of T. H. E.
Institute quoted in the T. H. E. Journal , 24 (4), 87.
Bosch, K. A., & Cardinale, L. (1993). Preservice
teacher” perceptions of computer use during a
field experience. Journal of Computing in Teacher
Education , 10 (1), 23-27.
Fortugno, N., & Zimmerman, E. (2005, April 5).
Learning to play to learn - lessons in educational
game design. Gamasutra . Retrieved from http://
Bruner, J. S. (1966). Toward a Theory of Instruc-
tion . Cambridge, MA: Belkapp Press.