Game Development Reference
In-Depth Information
Students who participated in the interviews
are identified as A, B, C, D, E, F and G.
to question number 1, Student B states that she
plays computer games with her friends to social-
ize and have fun. “I am a student; I need to do
something else apart from preparing for exam or
writing assignments.” She adds, I am young, I
need to enjoy myself and keep up with what goes
on around me”. In response to question number 2,
Student B is adamant that computer games do not
motivate her to learn. She remarks that “games
can motivate kids who cannot make decision for
themselves; they need something to remind them
about the importance of learning.” Responding
to question number 3, Student B describes com-
puter games as having fun and enjoying without
worrying. According to her, she just focuses on
winning the game and beating others playing with
her. In question number 4, she describes learning
as working hard to understand what professors
want, complete the degree and find a job. In ques-
tion number 5, Student B acknowledges that she
feels good after playing computer games because
it provides her with the opportunity to hang out
with her friends and find out what is happening
in the neighborhood.
WITH STUDENT A (11/13/09)
Student A is 32 years old African-American stu-
dent studying for a Ph.D. degree. The interview
with Student A shows a dichotomous difference
between playing computer games and learning.
She states “I play computer games mostly at night
to reward myself and to chill out.” The researcher
asks why she would reward herself and she re-
sponded “I work hard studying and taking care
of my children all day and I need to relax to pull
myself together.” The interviewer inquires why
the interviewee believes that playing computer
is relaxing. She re-iterates “I just enjoy playing
game on the computer and I smile when I beat
the computer. I feel good when I beat a smart
machine like the computer.” In responding to
question #2, Student A states that computer game
has not motivated her to learn, she adds “I do not
think about computer games during the day.”
She continues, “I do not see how it could help
me because I am not doing something related to
computer games.” She suggests that it may help
young children. Student A describes the act of
playing computer games as removing herself from
all the worries and just live in a world nobody can
touch (imaginary world). According to Student
A, learning donates “hard work, reading, writing
and researching.” In question number 5, Student
A states that sometimes she “feels that it is good
to relax playing computer games” but she also
states “I feel I have wasted time.”
WITH STUDENT C (11/18/09)
Student C is a 25 years old African-American
student reading for a Master's degree. She is vi-
brant. According to her, she plays computer games
to combat boredom and to have fun (response to
question number 1). In question number 2, Student
C agrees that computer games help her to live in
a fantasy world and just have fun and relax. She
admits that computer games will motivate her to
acquire new skills in the area of computer games
and in doing so improves her problem-solving
skill. The interviewer asks her if she has trans-
ferred any problem-solving skills she acquired
from playing computer games to solve problem
outside computer game room. She responded,
“Not yet.” However, she agrees that games do not
WITH STUDENT B (11/16/09)
Student B is 27 years old and a Caucasian student
who is reading for a Ph.D. degree. In responding
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