Game Development Reference
In-Depth Information
Chapter 17
Can Computer Games Motivate
and Sustain Learning?
Mabel CPO Okojie
Mississippi State University, USA
A critical examination of the use of computer games as motivation for learning is provided. The exami-
nation is addressed by reviewing evidence from the literature dealing with computer games as learning
tools. Factors and difficulties associated with games as instructional strategies are discussed. Evidence
from the literature indicates that current methods of applying computer games into instruction are not
guided by pedagogical principles. It is recognized that the design of educational games be based on
learning theories. The current practice of viewing educational games as separate entity from all other
educative processes is detrimental to learning. Although, the results of scientific studies on game-based
learning are inconclusive, nevertheless, the future of game-based learning is promising partly because
games are generally engaging. The results of qualitative interviews reveal that the participants believe
that computer games motivate them to have fun but not to learn. Thus, by implication may not sustain
measure been shaped by technological advance-
ment. These institutions tend to be judged by the
sophistication of their technological apparatuses.
In educational institutions, online courses and hy-
brid platforms are becoming the norm. As a result,
the need to acquire technological skills continues
to gain momentum at a consistent rapid pace. As
the velocity for the demand for technological skills
There is no doubt that computer has revolutional-
ized all aspects of our economic and social life.
For instance, military, health and educational
institutions (to name but a few) have to a large
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