Game Development Reference
In-Depth Information
Chapter 1
Games Development
for Pedagogical and
Educational Purposes
Vitor Hugo Costa Carvalho
University of Minho, Portugal
Celina Pinto Leão
University of Minho, Portugal
Filomena Soares
University of Minho, Portugal
Maria Manuela Cruz-Cunha
Polytechnic Institute of Cávado and Ave, Portugal
ABSTRACT
This chapter presents a research developed in collaboration by two higher education institutions.
Nowadays, high education programs can only be successful with the use of new technologies in the
teaching/learning process, especially when there are special education requirements. Two experiments
were carried out: (1) a set of billiard balls, for snooker game, simulated by using physics laws and, (2)
aLJo 2009, a game whose aim is to achieve the correct sorting of a sequence to accomplish a common
task. Both projects were developed by students from University of Minho (UM), with different background
and from different engineering courses. The snooker game, an academic project, aims to demonstrate
that, through a simple game, several areas of knowledge can be used. On the other hand, aLJo 2009 was
developed considering a collaboration protocol between UM and the Parents and Friends Association
of the Citizen with Mental Deficiency (APPCDM), to improve behavior and social skills in patients with
mental impairments.
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