Game Development Reference
In-Depth Information
it was evaluated by end users (teachers and
students from the CAM's)
7. The development of assessment tools for
end users and not to developers only
8. The opportunity of the PC game RACEM
developer, to observe the progress of fine
motor skill exercises, ant the attitude shown
by the child with psychomotor disability. It
was a satisfaction for the students to know
the functionality and appreciate the need to
make a greater effort on the development of
solutions trough PC games that allows the
child to overcome his/her limitations.
9. The observation of obtained results by stu-
dents of CIT's Engineering and therapist
teachers from CAM's facilitates further
future work in collective projects, and allows
to include other people (other CAM's man-
agement, and even the parents of children
with psychomotor disabilities).
10. The impulse it takes to be an instrument of
support for NGOs not only to CAM's
11. The discovery of a potential market of PC
game development for people with different
types of disabilities.
12. With this game which contains the necessary
elements, children develop skills that will
be very useful to read and write (for those
who will be able, accordingly to his/her dis-
ability), those that will help them to make
precise movements in the real environment.
13. We're satisfied with the results of therapy
during this year of use, since an improvement
was noted (in the majority) with respect to
their psychomotor, slowly, as in any therapy.
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psicomotor y sus consecuencias. El Cisne, 9(104).
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kinema.8m.com /arti1.htm
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the Application of Shared Games: “Devorón and
Temporal.” Educative electronic investigation
magazine ; 9 (2), 1-20, 20p.
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Los trastornos psicomotores y la práctica psicomo-
triz. Nociones Generales . Buenos Aires: Lumen.
Gros, B. (2000). El ordenador invisible. Hacia
la apropiación del ordenador en la enseñanza .
Barcelona: Gedisa.
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dizaje: el desafío de la “cultura digital.”. Sinéctica ,
26 , 65-73.
INEGI. Discapacidad en México.(n.d.).Retrieved
December 28, 2009, from http://cuentame.inegi.
gob.mx /poblacion/ discapacidad.aspx?tema=P
Isaac, G., & Valeria, M. (2001). El desarrollo
normal de un niño en su totalidad (físico, mental,
emocional y social) depende de su capacidad para
moverse. Centro del desarrollo infantil juvenil .
Retrieved January 9, 2010, from http://ceril.cl/
P36_D_psicomotor.htm
Le Boulch, J. (1986). La educación psicomotriz en
la escuela primaria: la psicokinética en la edad
escolar . Buenos Aires: Paidos.
Márquez F., López L., & Pichardo, V. (2008). A
didactic proposal for student-centered learning.
Apertura: Revista de Innovación Educativa (8),
66-74.
REFERENCES
Abrams, S. (n.d.).A gaming frame of mind: digital
contexts an academic implications; Educational
Media International , (4), 335-347.
Morales, M. (2006). Juegos didácticos en la
enseñanza universitaria para la educación ambi-
ental y formación de valores. Cuban Magazine
of Chemistry , 18 (2), 35-41.
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