Game Development Reference
Table 4. Graphical activity
Table 5. Precision movements
Table 6. Variable attitude
Table 7. Information Technology
Table 8. User Interaction
Ease of use
is noticeable that factors attention and behavior
have a big influence on this exercise. Probably the
media items at this point are not as important as
overcoming a challenge and gain the satisfaction
of having solved a difficult problem.
This factor is measured qualitatively for write
and draw outlines indicators, assigning the high-
est value to excellent (5) and the lowest value to
very bad (1) in order to calculate the frequency
According to the results, children have greater
difficulty in drawing boundaries than writing. The
cause was not identified.
14% of children showed to have great diffi-
culty in this game because it requires coordination
(eye-hand-intellect) by definition psychomotor.
75% of child were able to maintain attention
over an acceptable period, 83% of children were
enthusiastic in their therapy.
Multimedia factor assessment and its indicators
are qualitative measurements, taken by the crite-
rion of the observer in regard to acceptance, influ-
ence and motivation that these indicators had over
the children with the game. The biggest impact
was the audio, through the orders received by the
child to guide him/her through the game and the