Game Development Reference
depends that the person achieves the
objectives and desired outcomes.
4. Check that through a simulated environ-
ment, it can be improved the precision and
accuracy of fine strokes in the script.
5. Confirm that the multimedia elements of a
PC game encourage a positive attitude in
children with motor problems to perform
Psychomotor therapy: PC game as an
alternative to motor rehabilitation.
Modeling the Problem
The method used for the development of the game
is a combination of a research model with software
The “psychomotor therapy” (TPM), is related
to fine motor (MF), the information technology
(IT) and attitude (A)
Distribute and implement the product obtained
in multiple centers of the Secretariat of Public
Education (Secretaría de Educación Pública) or
any institution that needs it to improve fine mo-
TPM = f (MF, TI, A)
In concern of fine motor skills it is related to
laterality (L), precision movements (MP), spatial
location (EU) and graphical activity (AG).
H 1: There is a positive relationship between therapy
by means of a PC game and fine motor skills
in a disabled child.
H 2: Information Technology through a game with
multimedia elements influences to accept a
fine motor therapy.
H 3: There is a positive attitude influenced by a
game in a disabled child to accept a therapy.
MF = f (L, MP, EU, AG)
Modify therapy for motor rehabilitation through a
PC game as an alternative in the use of a simulated
environment by promoting a positive attitude in
children with fine motor skill problems.
Q 1: Laterality, spatial location, graphic activity
and precision movements improves with a
Q 2: A good user interaction and multimedia on a
PC game will make a disabled child to ac-
cept it as therapy?
Q 3: Can a PC game increase performance and
improve attention for a disabled child to
take the psychomotor therapy?
1. To determine if laterality can be improved
through a simulated environment with the
2. Evaluate through a simulated environment,
the form of coordination of thought and
movement of the hand with the sight, as well
as, the accuracy in the strokes of a child with
3. To estimate the accuracy of their eye-hand
coordination for which the child can locate
an object in space and calculate the distance
to it in a simulated environment.