Game Development Reference
In-Depth Information
Psychomotor Development
implement strategies not learned in a classroom.
Some authors (Rios, et al, 2003; Navarro, 2002),
consider recreational games, as educational soft-
ware without being properly a game, incorporating
some activities as such as.
Traditionally games have been used in the
classroom or on the patio (nor console neither
PC) that has been accepted as (Morales, 2006)
“Enseñanza universitaria para la educación
ambiental”, Juegos colaborativos “Devorón” y
“Temporal”(Balcare, 2007).
Any change in the educational model fosters
resistance, uncertainty, conflict between teachers
and doubts of the results to be obtained by apply-
ing a game in their teaching practices
By us agree with several authors (Gros, 2000;
Herrera, 2005; Revuelta, 2004), have concluded
that computer games play an important role in the
child's learning because:
It is a disorder or perturbation that affects the func-
tion of child's body, in real symbolic and imaginary
fields. Therefore affects personal relationships,
actions, learning and behavior. Marks the child
with an impression of powerlessness that is evident
in the difficult functional modalities he/she has
to adopt in each of his/her daily activities, suffers
a real split between his/her thoughts, desires and
ability to operate over the world. (Peña, 1999;
Calmels, 2003).
Following are some of the various disorders
of psychomotor development:
Child Apraxias
Autism / PDD. Autism and pervasive de-
velopmental disorder not otherwise speci-
fied (“Pervasive Developmental Disorder-
Not Otherwise specified,” or PDD-NOS)
Motor weakness. Clumsiness of move-
ments (poor movement and difficulty in
• Paratonía
• Synkinesias
Tonic disharmony - motor
Child Dyspraxia's
Cerebral Palsy
Down Syndrome
Rett Syndrome
They are highly motivating learning mate-
rials for children.
They support the work of procedural
These programs are very flexible since it
can be used in a specific course, workshop,
as cross-cutting, such as variable credit,
etc. in the different educative levels, sec-
ondary school, High school and College.
Provide elements for the development of
self-esteem of students.
It is a material that is available to every-
body, students, faculty and family.
PC Games Applied to Schools
There have been studies on the utility that can
have online games with elementary and second-
ary students as a didactic resource. It was of
great interest to know the activities that could
be simulated through computer games, in part or
all of any subject in a course. Considering also
the informal learning, since most games use the
systemic approach where they should be in bal-
ance a group of variables so as to maintain a stable
system (in this case the game) is not necessary to
Additionally in the assessment process for PC
games, which are then displayed in the results sec-
tion, we found that providing simulated environ-
ments to children with psychomotor disabilities:
It is easy to try to make their rehabilitation,
in which it is easier to execute the child ac-
tivity or exercise.
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