Game Development Reference
In-Depth Information
TRADEMARKS
Hämäläinen, R., Manninen, T., Järvelä, S., &
Häkkinen, P. (2006). Learning to collaborate: De-
signing collaboration in a 3-D game environment.
The Internet and Higher Education , 9 , 47-61.
doi:10.1016/j.iheduc.2005.12.004
Microsoft and the Office logo are either registered
trademarks or trademarks of Microsoft Corpora-
tion in the United States and/or other countries.
Hromek, R., & Roffey, S. (2009). Promoting
social and emotional learning with games: “It's
fun and we learn things. Simulation & Gaming ,
40 (5), 626-644. doi:10.1177/1046878109333793
REFERENCES
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Kara, Y., & Yesilyurt, S. (2008). Comparing the
impacts of tutorial and edutainment software
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Karakus, T., Inal, Y., & Cagiltay, K. (2008). A
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De Castell, S., & Jenson, J. (2003). Serious play.
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Eow, Y. L., Ali, W., Mahmudb, R., & Baki, R.
(2009). Form one students' engagement with
computer games and its effect on their academic
achievement in a Malaysian secondary school.
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Etuk, N. (2008). Educational gaming-From
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Gredler, M. E. (2004). Games and simulations
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Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I.,
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