Game Development Reference
In-Depth Information
Hämäläinen, R., Manninen, T., Järvelä, S., &
Häkkinen, P. (2006). Learning to collaborate: De-
signing collaboration in a 3-D game environment.
The Internet and Higher Education , 9 , 47-61.
Microsoft and the Office logo are either registered
trademarks or trademarks of Microsoft Corpora-
tion in the United States and/or other countries.
Hromek, R., & Roffey, S. (2009). Promoting
social and emotional learning with games: “It's
fun and we learn things. Simulation & Gaming ,
40 (5), 626-644. doi:10.1177/1046878109333793
Black, P., McCormick, R., James, M., & Ped-
der, D. (2006). Learning how to learn and as-
sessment for learning: A theoretical inquiry.
Research Papers in Education , 21 (2), 119-132.
Kara, Y., & Yesilyurt, S. (2008). Comparing the
impacts of tutorial and edutainment software
programs on students' achievements, misconcep-
tions, and attitudes towards biology. Journal of
Science Education and Technology , 17 , 32-41.
Colella, V. (2000). Participatory simulations:
Building collaborative understanding through
immersive dynamic modeling. Journal of the
Learning Sciences , 9 (4), 471-500. doi:10.1207/
Karakus, T., Inal, Y., & Cagiltay, K. (2008). A
descriptive study of Turkish high school stu-
dents' game-playing characteristics and their
considerations concerning the effects of games.
Computers in Human Behavior , 24 , 2520-2529.
De Castell, S., & Jenson, J. (2003). Serious play.
Journal of Curriculum Studies , 35 (6), 649-665.
Ke, F. (2008). A case study of computer gaming for
math: Engaged learning from game play? Comput-
ers & Education , 51 , 1609-1620. doi:10.1016/j.
Eow, Y. L., Ali, W., Mahmudb, R., & Baki, R.
(2009). Form one students' engagement with
computer games and its effect on their academic
achievement in a Malaysian secondary school.
Computers & Education , 53 , 1082-1091.
Kebritchi, M., & Hirumi, A. (2008). Examining the
pedagogical foundations of modern educational
computer games. Computers & Education , 51 ,
1729-1743. doi:10.1016/j.compedu.2008.05.004
Etuk, N. (2008). Educational gaming-From
edutainment to Bona Fide 21 st -century teaching
tool. MultiMedia & Internet@Schools, 15 (6),
Miller, C. S., Lehman, J. F., & Koedinger, K.
R. (1999). Goals and learning in microworlds.
Cognitive Science , 23 (3), 305-336. doi:10.1207/
Gredler, M. E. (2004). Games and simulations
and their relationship to learning. In David, J.
H. (Ed.), Handbook of research on educational
communications and technology (pp. 571-582).
Mahwah, NJ: Erlbaum.
Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I.,
Sierra, J. L., & Fernández-Manjón, B. (2008).
Educational game design for online education.
Computers in Human Behavior , 24 , 2530-2540.
Search Nedrilad ::

Custom Search