Game Development Reference
In-Depth Information
General Steps for Classroom
Computer Games
information that help the learner integrate the new
information with ideas they already understand.
Step 4: Designing and
Developing Gaming Activities
An effective classroom computer game must
complement specific courses objectives. It is not
designed just to engage, motivate, and entertain
students. The design and development of com-
puter games could be time-consuming, but the
goal is to assist the learner in meeting a specific
objective by engaging the learner in an activity
designed to reach a goal, motivating the learner
to want to complete specific activities, and us-
ing instructional methods that make learning
fun and entertaining while complementing other
classroom activities.
The fourth step is to plan and develop gaming
activities that assist students in meeting specific
instructional objectives. The activities must be
based on sound learning theories and must address
a variety of learning styles and levels. Instructors
must be trained to use instructional software to
develop games.
Step 5: Field-Testing
Step 1: Identify the Objectives
The fifth step is to field test any instructional
games developed. Instructional games must be
tested with a group similar to the intended audi-
ence to identify problems with the instruction or
design to make the game better.
The first step is to identify the objectives for the
game and/or each component of the game. Are
the objectives aligned with a specific component
of the course? The objectives provide a map for
designing the instructional game and for devel-
oping the means to assess learner performance.
Step 6: Modifying the Game
The sixth and final step involves making modifica-
tion based on feedback from the field test in order
to ensure the quality of the instructional gaming.
Step 2: Identify Achievements Met
The second step is to identify what achievement
will demonstrate that the objective has been met?
What knowledge or skills have to be mastered?
After determining the objectives for the game
as a first step, students' achievement should be
carefully considered and weighed for a curriculum
and a course.
Sample Computer Games
for Classroom
Below are some ideas for simple computer games
that the authors have developed using the Micro-
soft Office ® software that teachers can construct
for various education levels from early childhood
to secondary education. The following are only
a small sampling of the many types of games the
authors have developed and that teachers can
develop on their own. For example,
Step 3: Identify Instructional Materials
The third step is to identify instructional materials
that will assist students in meeting instructional
objectives, reinforcing instructional objectives,
and providing remedial and/or advanced materials.
The instructional materials may include all forms
of instruction such as guides, student reading lists,
PowerPoint presentation, and also include the
Preschool students identify and name
shapes and colors by dragging and drop-
ping those shapes to various objects dis-
played on the computer screen. This ac-
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