Game Development Reference
In-Depth Information
It is important to understand different learning
styles possessed by the learners. Litchfield (1993)
indicates, “…matching learning style with design
of instruction was important for both achievement
and positive attitudes” (p. 5).
The use of computer games in education can
increase an instructor's ability to propose and
execute teaching strategies that cater to a variety
of learning styles. The use of computer games
can facilitate learning by providing a unique op-
portunity to notice and adjust to the differences in
every person. Teachers can use computer games
to develop and deliver instruction to a variety of
learners with diverse learning styles.
Educators need to know that one size does
not fit all. One learner might learn best in a co-
operative learning environment while another
may achieve similar learning outcomes through
self-study (Marlow, 2003). Therefore, a good
computer game should be sensible and flexible
to address individuals with different learning
styles, and should include a variety of methods
to accommodate individual needs.
for e-learning developers must ensure that the
computer games match the content and deliver
e-learning successfully.
Evaluating Effectiveness
of Computer Games and
Classroom Assessment
A very important part of any learning process
is the assessment of the progress of the learn-
ing experience (Moreno-Ger, et al, 2008). The
assessment and evaluation processes play an
important role in education, and assessment has
a profound impact on student's attitude toward
learning, and successful assessment is an ongoing
cycle that involves the identification of outcomes,
the gathering and analyzing of data, discussion,
suggesting improvements, implementing changes,
and reflection (Buzzzetto-More & Alade, 2006).
Games are a very rich interactive medium,
and this interactive behavior can be exploited for
assessment purposes (Moreno-Ger, et al, 2008).
The assessment of the activity of the student
inside the game can be performed as an analysis
of the states that the student went through during
the game session. The use of computer games
can provide an efficient and effective means of
assessing teaching and learning effectiveness by
supporting traditional, authentic, and alternative
assessment. Instructional games not only support
authentic assessment, but also allow greater learner
expression and greater adaptive capabilities and
accessibility. Thus, to enhance learning outcomes,
it is important for educators to employ multiple
assessment methods, other than testing, to facilitate
and improve students' learning outcomes.
Supporting E-Learning
The innovation of emerging technologies has chal-
lenged traditional teaching and learning practices,
and the concept of e-learning has been growing
rapidly and greatly impacted on our educational
E-learning fundamentally refers to educational
processes that utilize information and communica-
tion technologies to mediate asynchronous as well
as synchronous learning and teaching activities
(Naidu, 2002; as cited in Jereb & Smitek, 2006).
Since computer games depend heavily on the
digital platform to present the information, the use
of computer games has the potential to provide
new supports to e-learning and to engage students
in the process of teaching and learning. In order
to do so, developers must apply pedagogical
strategies when developing computer games.
When designing effective gaming instruction
Providing Collaborative Learning
Hromek & Roffey (2009) conclude that collab-
orative learning leads to increases in academic
outcomes, social skills, empathy, motivation,
acceptance of diversity (racial, ethnic, physical),
conflict resolution, self-esteem, self-control, posi-
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