Game Development Reference
Zhou, L., Xie, Y., Wild, N., & Hunt, C. (2008).
Learning and practicing supply chain management
strategies from a business simulation game: a com-
prehensive supply chain simulation. In S. Mason,
R. Hill, L. Mönch, & O. Rose (Eds.), Proceedings
of the 40th Conference on Winter Simulation:
Winter Simulation Conference (pp. 3534-2542).
Miami, Florida, December 07-10, 2008).
Human-Computer Interaction: The study of
interaction between people (users) and computers.
It is often regarded as the intersection of computer
science, behavioral sciences, design and several
other fields of study.
Interface: The way a user interacts with a
product, what he or she does, and how it responds.
Interface Design: The overall process of de-
signing how a user will be able to interact with
Usability: The study of the ease with which
people can employ a particular tool or other human-
made object in order to achieve a particular goal.
KEY TERMS AND DEFINITIONS
Design Principles: A set of guidelines or
heuristics that can guide the interface designer
towards a usable solution.