Game Development Reference
In-Depth Information
Figure 1. Outline of the approach followed
operations. Activity (ii) focused on the learning
objectives, which were derived after consulting
with different business managing experts in the
field and also according to some interviews with
business leaders and general research literature
on the subject. Finally, the definition of game
variables helped to turn the concept into a game-
like shape.
The second set of activities included concept
refinement and the translation into a game script,
which was focused on writing a compelling script
that children would enjoy. At the same time, the
script would need to meet the learning objectives
stated before. The final game script document
served as a game design document and formed
the basis for the user interface design of the game.
In the UCD process, the three main tasks of the
user designer participants are setting the require-
ments, generating design solutions and evaluating
designs and end products (Nousiainen, 2008). In
our approach, these tasks are implicit to each of
the stages described. The design solutions are cre-
ated in collaboration with the development team,
but also receiving feedback from the teachers,
business managers and scriptwriters who worked
collaboratively in defining the overall game script.
Figure 1 summarizes the whole approach.
After the initial three stages mentioned before,
the project underwent through a concept refine-
ment performed in parallel with scriptwriting and
storyboarding. Using low-tech tools, e.g. post-it
notes, whiteboards, paper & pencil, designers,
programmers, business management researchers
and teachers were simultaneously involved in the
final game's definition. The storyboard served as
a starting point for the visual design and prototyp-
ing (the next phase). Finally, the prototype - made
in Adobe Flash - was delivered to the program-
mers for final behavior design and implementation
as a final product. Note that each set of activities
received feedback from pilot evaluation sessions,
following the spirit of UCD.
In the following section we will describe with
some detail the game SimCompany and discuss
some of the issues present in the game script
definition.
SimCompany
“SimCompany” is a fun game designed to instill
in children (9-14 years old) the entrepreneurship
spirit. As the young player progresses in the
game, the basic concepts of consumer behavior,
marketing and strategic management are de-
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