Game Development Reference
In-Depth Information
be built into authoring tools and content. There
is much work in this area, and a few useful white
papers, reports and reviews published. W3C Web
Accessibility Initiative, the International Game
Developers Association Accessibility Special
Interest Group and The Guild of Accessible Web
Designers each provide useful online resources.
We must continuously measure the success
of a game standard, has it been implemented, is
there a games working group, a specification and
a charter? Are browser-native games recognised
as explaining issues simply and well using XML
data published from many domains of knowledge?
Has a simple and easy to use authoring tool been
released that is popular with children, teachers
and naïve users, or are professionals, academics
and scientists also making games that are fun
to play? Is quantitative and qualitative assess-
ment being carried out, perhaps on a monthly
basis, enabling browser competitors to compare
achievements, consumers to comment on output,
and authors on their authoring tools? Perhaps one
of the first outcomes might be to agree a micro-
format. Microformats are “designed for humans
first and machines second, microformats are a set
of simple, open data formats built upon existing
widely adopted standards.”(2010) It seems pos-
sible that microformats may be used as a stepping
stone to creating a game standard to play, render
and author web games.
legislation to encourage cooperation amongst
commercial developers.
W3C may be a suitable body to develop a web
standard, but might consider changes in process to
make it more accountable to the public, particularly
in respect of the need for authoring tools.
A standards process that can flexibly respond
to the opportunities that the new affordances avail-
able, will promote. A standard should provide a
single run time environment that allows authors
and players to combine tools and resources from
various sources. It is also possible that an inde-
pendent group of educators from within a large
online community such as India, China, Korea or
Brazil might unilaterally develop suitable tools
for their native populations.
REFERENCES
W3C Charter: Scalable Vector Graphics Working
Group (2006). Retrieved January 15, 2010, from
http://www.w3.org/2007/ 11/SVG_rechartering/
SVG-WG-charter.html
W3C Mission. (2010) Retrieved January 15, 2010,
from http://www.w3.org/ Consortium/mission
Abbott, M. R. (2009). A New Path for Science?
In T. Hey, S. Tansley, & K. Tolle, (Eds.), The
Fourth Paradigm (pp. xvii-xxxi). Redmond,
WA: Microsoft Research. Retrieved January 15,
2010, from http://research.microsoft.com/ en-us/
collaboration/ fourthparadigm/
CONCLUSION
Adobe Action Message Format. (2007). Retrieved
January 15, 2010, from http://download.macrome-
dia.com/ pub/labs/amf/ amf3_spec_121207.pdf
If we are to engage the public in creating novel
visualisations that model complex phenomenon
for scientific purposes, we must provide suitable
easy-to-use tools.
We need a host of data management and visu-
alisation tools that share common interfaces and
are interoperable. This may require less restrictive
and secretive practices by companies, corporations
and academics, and possibly changes in copyright
Ahn, L., Maurer, B., McMillen, C., Abraham,
D., & Blum, M. (2008). Human-Based Character
Recognition via Web Security Measures. Re-
trieved January 15, 2010, from http://recaptcha.
net /reCAPTCHA_Science.pdf
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